The sheer effort in this is astonishing honestly. The spritework to the creativity of the moves is amazing.
The sheer effort in this is astonishing honestly. The spritework to the creativity of the moves is amazing.
Fun little game. Once you get over the initial hurdle it becomes quite easily. Was not expecting the little bit at the end though so that was a fun surprise
executes what was set out very well. unnerving but doesn't overstay its welcome.
Reminds me of the best tower defenses I played on newgrounds. I feel like the difficulty scaling is weirdly skewed towards the middle, with the second level being the hardest for me personally. I also feel like sometimes the towers won't properly focus a fast enemy. But honestly this is really neat.
Neat concept. Seems to lag on my computer which is odd cause I have a pretty decent computer, might be firefox or something (resetting seemed to make it run seminormally so probably just firefox). Main issue is just some lack of feedback, some of it just being questioning what the real solution is. It seems to be the point as it's a puzzle game but I did really end up feeling like I was solving it by unintended means.
Also some bugs:
if you jump and grab at the same time you can just repick up the corpse. It's fun if you could find a way to isolate it but it is too easy and invalidates a lot of the puzzles I found.
I was able to spike jump (though replicating this was hard)
sometimes a diagonal corpse wouldn't could as floor so I couldn't jump on it
on skewer slopes - chew the wall of horizontal skewer can hit me through the wall if I'm touching it while it is retracted (the hitbox seems to extend too far back on it)
This ended up happening with the vertical skewer on skewer slopes - extension as well
other notes:
I really wish I could just drop the corpse where I am or like right in front of me somehow. This would require testing I understand but getting the corspe exactly where I want is a bit of a gamble (jump, hold down and throw, try and move out the way is the only consistent way i could do it)
I feel like hitting r to restart should work even between lives (I had to wait for the next tofu to spawn in)
I felt a lot of the later levels (especially skewer spikes) didn't actually use the mechanic anymore. Only real advantage is making the next attempt a bit easier (or in some cases much harder)
Thanks for the feedback! I booted up an older computer of mine and I think I figured out the issue with lagging it seems to happen with either older machines or certain browser/versions. I should have it fixed soon.
I'm not sure if I should keep the pickup and jump corpse mechanic, I think I will leave it in for awhile since it could lead to some cool level designs, but I do see it being abusable. I also do like the idea of "placing" the corpse down as an option instead of throwing it, I think I'll experiment with the idea a bit.
I kinda like spike jumping, but it breaks the game entirely if you can master it so I have removed it in the next patch. I also have fixed the skewer hitbox thing And made it so you can restart in-between lives as well.
Quite fun. Really gets the appeal of microgames.
This is a cool game, though I have issues controlling it. I also sometimes couldn't tell what was the background and what I could use as a wall. As it's a game jam game I get that there was time constraints so it makes sense. The concept is really interesting though, like the idea behind it.
Pretty fun. Perhaps it was just the luck I got but it felt a bit too easy. Having the ability to pause probably added to that. Pretty cool though, like the aesthetic.
really cool game, I'm surprised how much is here with the time constraint. Really cool and honestly really fun as well.
Edit: okay I wrote that before I fought the final boss and I don't like how they are honestly. Too much waiting time and there isn't much you can do to speed it up. I mostly just had to get lucky on the last phase with getting a blue candy. Still really good but that boss is quite a jump in difficulty.
A lot of fun. Most of my complaints are just from trying to go for the under five minutes things. Too much randomness and boss invincibility to be consistent. Other than that this is quite fun.
I like to draw and make video games.
Joined on 12/19/12