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etheweirdo

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Recent Movie Reviews

2 Movie Reviews

Very nice collab. Every part is neat and the concept for it works really well.

This is really cool. I'm impressed by how well you worked the style shifts. It never felt jarring to me which is crazy considering how varied they were. Enjoyed every minute of it.

Recent Game Reviews

21 Game Reviews

Neat game, a fairly new take on falling block puzzle games. I think there's a bit of confusion on what causes multi line clears, I didn't see anywhere that explained it in game at least. It's a neat game that doesn't have that hook to make it extremely addicting I'd say, although hard to say what it would be.

Very fun game, simple mechanics that I think work really well. I have a couple minor issues with the game. One is that if you are still holding a button after hitting an enemy, it will immediately use the next attack. Also I get why it is but it feels a little finicky to do an uppercut because it uses the jump button. While there's a separate uppercut button, it doesn't make the normal punch unable to turn into an uppercut so sometimes if I want to jump fast after punching it just uppercuts instead (especially since you can change it into one even after starting a punch). I also have some issues with the bomb enemies. If you hit them right as they're hitting a bomb they'll sometimes still hit you even though visually it doesn't look like it should.

Two issues that I think actually impact my enjoyment are that the character hitbox feels huge (seems to be the entire sprite) and hitting a wall is a bit jank. It doesn't feel consistent if it'll kill your momentum or not.

This isn't an issue with your game in particular, more just any game with score/time requirements, but there are a lot of times that frustrate me because I just don't know what route I'm expected to take. I think 13 is the one that caused me the most issues because I somehow missed it by 100 points which is such a weird number to miss by that I'm not even sure how that would work. I eventually found a path but it does really feel annoying unfortunately. Again not an issue with this game in particular, just venting my frustration. I don't even have a clue on 16 and just gave up going for gold afterwards.
The funny inverse of this is I got 2700 points on level 15 despite the point total being 1900 and 2500 on level 22.

ProsciuttoMan responds:

Very fair critique! I'll look into making some of these changes in an update...
With controls, the uppercut activation is moreso a result of how mobile controls work. On mobile, there isn't a dedicated uppercut button to avoid cluttering the screen, so it was changed to an up + punch input combo.
Gold is intended to require you to play the level perfectly: it's like the S rank from Super Meat Boy Forever, while silver is intended to be the equivalent of an A+ rank in Super Meat Boy (meaning you played the level well). There's a secret achievement for getting past the intended maximum score to reward especially clever players too.

Pretty fun. It hits a good spot between clear to start but takes a lot to do good. All the different skeletons have differences that make it fun to try and test new ones. Cool art as well.
If I had any issue sometimes I don't understand why attacks don't do as much damage to the castle? It seems like a buff won't increase castle damage but I don't really understand why?

Also when playing, I had a run where I beat the castle, but despite the health being zero the enemies kept moving to make me lose. I imagine it does a check at the end but that felt really lame that it didn't count.

Edit: On a replay I understand why the previous thing happens but it does still feel bad.
Played again and got to the king but since his lane was slightly less effecient I lost despite having like 4 skeletons in each other lane. I kinda wish they would look back towards the king but I get why they don't. Bit disappointing but it's whatever.

I also feel like some of the rounds can be basically impossible. I had one where a row was 3 big nights and 3 rams (whatever the thing that holds knights are) I already feel like the buff knights are toeing the lie on what is reasonable but that was too many.

I like to draw and make video games.

Joined on 12/19/12

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