Pretty fun. It hits a good spot between clear to start but takes a lot to do good. All the different skeletons have differences that make it fun to try and test new ones. Cool art as well.
If I had any issue sometimes I don't understand why attacks don't do as much damage to the castle? It seems like a buff won't increase castle damage but I don't really understand why?
Also when playing, I had a run where I beat the castle, but despite the health being zero the enemies kept moving to make me lose. I imagine it does a check at the end but that felt really lame that it didn't count.
Edit: On a replay I understand why the previous thing happens but it does still feel bad.
Played again and got to the king but since his lane was slightly less effecient I lost despite having like 4 skeletons in each other lane. I kinda wish they would look back towards the king but I get why they don't. Bit disappointing but it's whatever.
I also feel like some of the rounds can be basically impossible. I had one where a row was 3 big nights and 3 rams (whatever the thing that holds knights are) I already feel like the buff knights are toeing the lie on what is reasonable but that was too many.